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Scraps Team Project

Project type

Level Design, Technical Design

Date

June 2025

Location

Full Sail University

Role

Level Designer , Technical Designer, Lighting Artist

In this revisiting to the Scraps post-apocalypse First Person Shooter Adventure as part of a team, I took part in making a finalized production ready level. Working as part of that team, I contributed a bulk of the gameplay, a number of production ready assets, and took the time to fine tune the lighting for a balance performance and visual appeal. I spent a great deal of time working in unison with my teammates to enhance and fine tune the user experience of the level as a whole, and I think I can say I am happy with the end result.

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